Draw a monster in a few scribbles. It inflates into squishy clay, wobbles off the turntable and becomes your problem. Its shape decides everything: long legs run fast, a big tail swims, wings glide. A head the size of a beanbag does… something.

Not cursed enough? Hit 呪 Curse. Noodle legs, double headers, a long boi, a monster that has simply melted. Undo if you're scared. Then stick tongues, fang rows, eye stalks and extra mouths anywhere you like, and give it a voice (Gruff, Squeaky, Robot…).

Bring it to life and it gets baked in the kiln. It will come out wrong. That's the point.

Every monster you make lives on the island, napping, gossiping and following you around. Three corners are buried in a purple goo called the Gloom: win the race, the shove-fest and the cliff glide to wash it away. Lose, and the game tells you exactly what to redraw.

Between the serious business there's a beauty pageant where the judges score your actual shape (tallest, leggiest, most cursed)…

…a disco dance-off where longer limbs mean BIGGER MOVES…

…fishing for cursed clay fish with names like Lil' Snot, a downhill race where you tuck into a ball, hide & seek with the locals, and a new daily challenge on the noticeboard every day ("win the race with no legs").

Every monster gets a trading card with its stats, a Curse Level and a rude little bio. Save it, send it, frame it.

Plays on phone or desktop, and installs to your home screen. Free, no ads.

Controls: WASD / arrows move · Space jump (hold to glide) · Shift dash · E interact / pet · F swap monsters · drag to look. In the Mold Lab: 1–7 switch parts · B / E / O brush, eraser, oval · M mirror · Ctrl+Z undo. On a phone: on-screen stick and buttons.

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